![]() ![]() Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. ![]() Perfect 60FPS still, and we still have that audio glitch. SUPER SMASH BROS MELEE ROM DOWNLOAD DOLPHIN HOW TOAudio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it. Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Major initial frame drop on 4x menu screen but it was fixed up after a battle. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Menus and Victory screen may have frame drops but are fine otherwise. DX is 60FPS but more drops and more stuttering before start battles 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX The sound is PerfectĦ0FPS on gameplay with some quick little frame stutters here and there. OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black. Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.Ħ0FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Can run up 4X resolution with no noticeable issues at all.įully playable 50FPS (PAL version). On some levels I've had minor to moderate FPS drops. Some drops here and there, especially on Fountain of Dreams. It's possible all of the other issues were resolved with the recent graphics update. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. 'Force texture Filtering' must be on to fix multiple shadows bug. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. Kept a stead frame rate with the exception of loading the levels. Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. The FPS may drop to 50-55 when playing on large stages or with multiple players. ![]() Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.Īll the sound crackles disappeared after the add of Dolphin in the '3D settings' (NVIDIA panel)!Ī consistent 60FPS was found during playtesting. No sound, graphical, or general glitches in sight. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine. ![]() AR Codes only work for certain versions of SSBM. Choppy audio during GPU intensive gameplay. Using any AR codes causes the game to crash after the beginning cutscene and before the 'press start' screen.Ħ0FPS almost all the time. Using 'speed up disc transfer rate' makes all music play for 2-3 seconds and stop, but the game continues to run fine. Plays almost perfectly, pretty stable 60FPS.įull 60FPS everywhere with no audio bugs using LLE. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware). Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Ever-so-slight stutters during certain cases. Stage 8 classic mode intro sprite alpha problem. Half-second pre-rendered cutscene audio lag. Sound glitches are non-existent so long as LLE audio is being used. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. Runs fine at fullspeed with a little slowdown at beginning of the match. Odd sound glitch and slowdown at beginning of the match. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. I haven't seen the stage 8 classic mode glitch. Slow when running other windows, but otherwise very smooth. Perfect, The only bug is the stage 8 classic mode glitch Graphical bugs: 'Video/Audio Timing' and 'VS Team. Sound problems back with a vengeance.Īudio bugs still exist. Occasional slowdowns but this is the smoothest game I've run on this emulatorĮxceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).Įxceptional. Shader bug which makes the floor become completely black in 85% of all stages.Īlmost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. Perfect speed, music becomes buggy on some occasions making it repeat itself. This title has been tested on the environments listed below: Test Entries ![]()
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